

Owe money for something but don't have enough to pay? Try to raise funds by selling inventions. The amount is decided by the players making the deal.
#Ms monopoly manual free#
Inventions can be traded for cash, other inventions, and/or Get Out of Jail Free cards. You can buy, sell, or swap inventions with other players at any time. Bids start at M10 and increase by as little as M10. If multiple players want to buy the last Headquarters, it must be auctioned. You may not sell Headquarters back to the Bank or to other players. You can only have one Headquarters per invention. Pay the Headquarters cost on the invention card, and put a Headquarters on the invention. Once you have a complete color set, you can build a Headquarters! You don't have to wait until your turn. Return it to the bottom of the deck when done. Take the top card from the matching deck, and immediately do what it says. If the owner has 2 utilities, rent is 10x the dice roll. If the owner has 1 utility, rent is 4x the dice roll.

Pay the Bank the amount shown on the space. If you don't roll doubles by your third turn in Jail, pay M50, and use your last roll to move. You can use up to 3 turns to try for doubles. If you do, you're free! Use the roll to move, and that's the end of your turn. Put the card at the bottom of the appropriate deck, then roll and move. Use a Get Out of Jail Free card at the start of your next turn if you have one (or buy one from another player). Pay M50 at the start of your next turn, then roll and move as normal.

You can still collect rent, bid during auctions, build Headquarters, and trade while you are in Jail. Move your token to the In Jail space immediately! Do not collect money for passing GO. If you land here, put your token in the Just Visiting section. If you're a man, collect M200.ĭon't worry. When you pass or land on the GO space, if you're a woman, collect M240. Pay the rent shown on the invention card. If they don't ask before the next player rolls the dice, you don't have to pay! Color Set Inventions When you land on an invention that someone else owns, the owner must ask you for rent. You may build Headquarters and charge even more rent!.You can double the rent for those inventions!.When you own each invention in a color set: No one pays anything, and the invention card stays with the Bank. If no one wants to bid on the invention, that's fine. You don't need to follow turn order, and the Banker ends the auction when no player is willing to increase the bid. Bidding starts at M10, and anyone can increase the bid by as little as M1. The highest roller starts, and play moves to the left. Shuffle the Community Chest cards, and place them facedown on the game board.Įach player chooses a token and places it on GO.Įach player rolls both dice. Shuffle the Chance cards, and place them facedown on the game board. Keep the rest of the money in the box as the Bank. Give each woman <1900, give each man: M1500. Build headquarters instead of houses and hotelsĭream big' Once you own a complete color set of inventions, you can build business headquarters and collect even more rent!īanker, pass out the money.You can purchase these just as you would the classic utilities. Wi-Fi and solar heating replace the water works and electric company. Spread-spectrum radio (which gave us Wi-Fi!) and solar heating were both invented by women. When you land on a ride share, you get to zoom ahead to the next ride share space, moving you around the board more quickly so you can make more money! Instead of properties, purchase some of the things that wouldn't exist without the innovative women who invented them! Monopoly is offering women a higher payout at the start of the game and more money when passing GO.
